Back in .NET Conf 2017 The Xamarin team already shared what’s going to be new with Xamarin Forms 3.0 and it actually surprised me. I was expecting some performance improvements, bug fixing and a big upgrade on XAML. But, what they announced focuses on enabling the usage of Xamarin.Forms in more ways and on more platforms. I was really hoping for XAML improvements, maybe add some cascading styling like how CSS works. Maybe sometime in the future, we’ll get it. For now, I’ll just use the XAMLCss by warapa. Anyway if you want to watch all sessions from .NET Conf 2017, you can check it out on Channel9. Going back, I really didn’t expect these new features, but definitely, I love it and really excited to try it out!
Visual Studio for Mac is replacing Xamarin Studio. Xamarin Studio (was MonoDevelop) is an IDE primarily designed for C# and other.NET languages. Xamarin Studio enables developers to quickly write desktop and ASP.NET Web applications on Linux, Windows and OS X. Aug 25, 2017 - I have downloaded studio for mac but when i am going to create project at that time xamarin.ios and xamarin.android is disabled and i just stuck. Visual Studio for Mac supports building.NET Core 2.0 applications, including libraries, console apps, as well as web applications and services with ASP.NET Core. Yes, you must have a Mac to do Xamarin.iOS development. The Mac is required for building as well as running the iOS simulator. You can either use it as a build server, and actually do your development in Visual Studio (either in a standalone PC, or on a VM running on your Mac), or you can do your development directly on the Mac using Xamarin.
That’s why right now, I’m going to show to you one of the exciting features added to the Xamarin.Forms 3.0 that I think you’ll also love. I’m talking about Xamarin.Form’s macOS support.
One of the Xamarin team’s plan is to reach more platforms. That means UWP, iOS and Android are not only platform the Xamarin.Forms will be able to target from now on, they are also bringing macOS, GTK#, Linux and WPF!
You might think that it will be hard and will take a lot of time to integrate your Xamarin.Forms solution into the macOS project, but it’s not. Not at all. You’ll be able to create a native macOS application using your Xamarin.Forms solution using Visual Studio for Mac or Xamarin Studio in just 3 quick steps!
First step: Add a Cocoa App project
Right now, Xamarin.Forms template doesn’t have a Cocoa App initially. So, what you would do is to start Visual Studio for Mac or Xamarin Studio and open your existing Xamarin.Forms solution. Then, add a project into the solution by right-clicking the solution and selecting Add > Add New Existing Project.
You can then select Mac > App > Cocoa App and name it whatever you want, but ideally, the name has a suffix of .macOs.
Second Step: Add the Xamarin.Forms NuGet Package
You will have to add the Xamarin.Forms’ latest pre-release nuget package or specifically 22.214.171.1242. To do this, right click the Cocoa App project that you just created and select Add > Add Nuget Packages.
Then, search for ‘Xamarin.Forms’ and make sure that the ‘Show pre-release packages’ is ticked. Click ‘Add’ to add Xamarin.Forms nuget package.
You will also need to update the Xamarin.Forms on your shared project and the version should be the same with what the Cocoa app have.
Third Step: Configure the Cocoa App Project
The first thing that you should do with your Cocoa app project is to add the shared project into your Cocoa app as a reference.
Then, open the Info.plist and remove the ‘Main storyboard file base name’ entry (Opened with XCode)
Or just open the Info.plist inside Visual Studio or Xamarin Studio by clicking it and leave the Main Interface blank.
The next one is to update your Main.cs’ Main method to initialize the AppDelegate:
Lastly, update the AppDelegate by changing the NSApplicationDelegate to FormsApplicationDelegate:
Initialize the Cocoa app window within the constructor:
Then inside the DidFinishLaunching method, initialize Xamarin.Forms and load the application:
You can now set your project as the startup project and run your macOS!
Again, in just 3 quick steps, it’s done!
This is just a basic walkthrough since this is still on preview. Expect that there are still bugs and not ready for production. Not all nuget packages are compatible and surely, there are lots of UI features still not implemented, but this is a good start. For now, you can send your issues and problems that you encounter in this forum discussion: https://forums.xamarin.com/discussion/93585/preview-xamarin-forms-for-macos/p1
- XAML Tutorial
- XAML Useful Resources
- Selected Reading
XAML applications can be developed on Mac as well. On Mac, XAML can be used as iOS and Android applications. To setup the environment on Mac, go to www.xamarin.com. Click on Products and select the Xamarin Platform. Download Xamarin Studio and install it. It will allow you to develop applications for the various platforms.
XAML – C# Syntax
In this chapter, you will learn the basic XAML syntax/rules to write XAML applications. Let’s have a look at a simple XAML file.
As you can see in the above XAML file, there are different kinds of tags and elements. The following table briefly describes all the elements.
|Sr.No||Elements & Description|
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It is the opening object element or container of the root.
It is the partial class declaration which connects the markup to the partial class code behind defined in it.
Maps the default XAML namespace for WPF client/framework
XAML namespace for XAML language which maps it to x: prefix
End of object element of the root.
Starting and closing tags of an empty grid object.
Closing the object element
Syntax Rules for Object Element
Syntax rules for XAML is almost similar to XML. If you take a look at an XAML document, then you will notice that actually it is a valid XML file. However, an XML file cannot be a valid XAML file. It is because in XML, the value of the attributes must be a string, while in XAML, it can be a different object which is known as Property element syntax.
The syntax of an Object element starts with a left angle bracket (<) followed by the name of the object, e.g. Button.
Define some Properties and attributes of that object element.
The Object element must be closed by a forward slash (/) followed immediately by a right angle bracket (>).
Example of simple object with no child element −
Xamarin For Mac Os
Example of object element with some attributes −
Example of an alternate syntax to define properties (Property element syntax) −
Xamarin For Mac Os 10.13
Example of Object with Child Element − StackPanel contains Textblock as child element